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▲ simonw 3 hours ago

This is SVG, but recent Anthropic models have got extremely good at other forms of visual data.

Here's a Blender model I had Claude Opus 5.5 create: https://tools.simonwillison.net/blender-viewer?url=https%3A%...

And here's some animated pixel art by Opus 5.5: https://tools.simonwillison.net/kakapo-party

And some Monkey Island style music (Opus can compose music too): https://tools.simonwillison.net/scrimshaw-jukebox

Anthropic's models do all of this by outputting code. GPT-6 Astra has similar capabilities - I got this Blender model using that: https://tools.simonwillison.net/blender-viewer?url=https%3A%...

▲noduerme an hour ago | parent | next [-]

Pardon, I have a lot of questions about that Scrimshaw music text format. It's clever. Did you invent it, and is it specifically intended to be written to by LLMs? Is the editor/player LLM-coded as well, and was this its recommendation for a format that would be easy for LLMs to write? I'm wondering why this instead of say, asking it to write a .MOD file.

▲khanan 4 minutes ago | parent | prev | next [-]

the "monkey island"-musc makes me so sad. why would anyone make an AI do this when it took such craft. i hope you all die :'(

▲lastdong 2 hours ago | parent | prev | next [-]

This is great! Love the pixel art and tunes.

▲jansan 3 hours ago | parent | prev | next [-]

They are really good at generating artifacts, which are windows within the replies containing all kind of visualization, often interactive.

They are still not great at SVG. I just asked Opus and Fable to add a background to an SVG and the results were, well, not great.

▲mayli 3 hours ago | parent [-]

SVG is hard.

▲hazelnut 3 hours ago | parent | prev [-]

Tried it with GPT-6 Astra with Ultra but the outcome was underwhelming with Blender. Maybe it was my prompting ¯\_(ツ)_/¯