| ▲ | wren6991 13 hours ago | |
Yeah, maybe that's the difference. I was trying to probe the semantics, not so much a "gotcha". Parts of this stack are quite bespoke for this one game. | ||
| ▲ | bananaboy 35 minutes ago | parent [-] | |
Yeah this seems to be the case in all of the recent “recomp” projects I’ve seen popping up lately. They turn it into c++ but it’s not what you’d imagine when you think of decompiling - it’s basically assembly-like writing to a machine/cpu state object representing memory/registers etc. And then they also call it a native port to boot! | ||