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▲ wren6991 13 hours ago

Yeah, maybe that's the difference. I was trying to probe the semantics, not so much a "gotcha". Parts of this stack are quite bespoke for this one game.

▲bananaboy 35 minutes ago | parent [-]

Yeah this seems to be the case in all of the recent “recomp” projects I’ve seen popping up lately. They turn it into c++ but it’s not what you’d imagine when you think of decompiling - it’s basically assembly-like writing to a machine/cpu state object representing memory/registers etc. And then they also call it a native port to boot!