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▲ afro88 an hour ago

I've been vibe coding a game and it's so far from a one shot at this stage. A week and a half solid of prompting with multiple agents. Haven't looked at a line of code, but been iterating, playing and refining constantly. In my mind there's no chance anyone else could get the same result without pointing an agent at my game and reverse engineering it.

Maybe we need yet another word for this kind of development. It's going to be way more common.

Side note: I feel like I could only get this far with Opus 5.5 level models and tooling (cloud agents). No chance I could get to this point without rolling my sleeves up and helping with the technical side with earlier models, and no chance I could get this far pretty much only using my phone.

I'm basically paying Anthropic for both the experience of building a game with a team of decent engineers (it's been exhilarating), and the game itself. It's been incredibly fun. I would never pay this money for something to one shot it for me. This current level has been such a sweet spot of pretty much every ask being nailed and it still feeling like it's my own creation. Something one shotting it for me would kill most of the fun and feeling of "I did this" ownership.

▲jmathai 38 minutes ago | parent | next [-]

The scope of what a single prompt can do continues to grow. I’m in the same boat as you but not as optimistic that it’ll be something I enjoy as a craft for much longer.

▲lukan 29 minutes ago | parent [-]

I miss the craft, but enjoy very much, that I finally can build the games I always wanted on the side - and yes, I have fun playing them.

▲lukan 30 minutes ago | parent | prev [-]

"Maybe we need yet another word for this kind of development."

I am fine with vibe coding by now. It captures the spirit quite well, if the vibe of the direction is good, you have a rush with one shotting amazing features - if the vibe is gone, it became a slob hell with the model going in circles. But this is not random for me, but depends how much I follow the architectural decisions (and not "great, go on"). So I would rather introduce "slob coding", for mindless prompting without control of what is happening.