| ▲ | Show HN: TerrainSR – fast, realistic heightmap upscaling model(huggingface.co) | |||||||
| 9 points by joegibbs 13 hours ago | 2 comments | ||||||||
This is a model that I made for a historical game. I wanted to have a 1:1 scale model of Europe, but my problem was that 100m data was too low-res while 10m LIDAR data was patchy, took hundreds of GBs to store and was full of manmade objects like mines, buildings and so on. I trained this model on undeveloped landscape so that it can quickly add plausible erosion features, rocks, etc to the low-resolution height data and sort of reconstruct what the terrain would look like before any human interference. | ||||||||
| ▲ | dvt 12 hours ago | parent [-] | |||||||
On my phone but very interested in this (hence leaving a comment so I can find it later). What’s the variation, can we generate different maps from the same low res seed? I’m interested in this because “macro maps” can be hand built in a way that may want to preserve gameplay balance while individual games can still feel broadly unique. | ||||||||
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