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▲ contingencies 2 hours ago

Ideas for elevated difficulty and more complex mechanics: animal interactions, precipitation, water interactions, wind interactions, directional and variant lighting, mirrors, earthquakes, plant/fern/bryophyte interactions (volunteer plants, spreading plants, pop-ups, seasonal flowering, seed dropping), plants that respond to nutrient/sun/seasonal conditions, littering humans.

▲gwern 2 hours ago | parent [-]

Mm, most of those sound like they would just add complexity, rather than fun. You find the optimal raking and then a squirrel RNG scampers across the grid? Fluid mechanics can be fun, but I have no idea how I would integrate them...

If you have ideas, you could try vibecoding them and see if they work. The page should be fully self-contained and have everything an agentic LLM could need.

▲contingencies an hour ago | parent [-]

I have a real garden, no need for the virtual one :)

Core mechanic was that you have to achieve a defined end state and the interactions can help you to do so with additional complexity.