| ▲ | dylan604 6 hours ago | ||||||||||||||||
Seems a lot better place to learn than in the middle of the race and earning $0 for the race. Isn't that the entire point of a simulator to learn things that are too expensive to learn in the real world? | |||||||||||||||||
| ▲ | michaelt 4 hours ago | parent | next [-] | ||||||||||||||||
There's more than one type of simulator, and F1 has certain 'spending caps', after a spending war bankrupted bunch of teams. Wind tunnel time and aerodynamics simulator time are included in the cost cap, as are car parts and most staff (but not driver salaries, travel or marketing) Drivers can spend all the time they want in standard consumer sim racing rigs, practising the tracks. But when it's the type of extra-high-fidelity simulator that lets you make the car better - that's subject to the cost cap. | |||||||||||||||||
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| ▲ | altmanaltman 4 hours ago | parent | prev [-] | ||||||||||||||||
> Seems a lot better place to learn than in the middle of the race and earning $0 for the race. That's... not how it works at all, though. There are no prizes for individual races and the championship money is also pennies to the teams. Mercedes's Kimi Antonelli is going to win the WDC anyway for sure at this point, given the points difference. > Isn't that the entire point of a simulator to learn things that are too expensive to learn in the real world? You're right but this is not those expensive things. Track time is extremely limited, so the primary role of the sim is to develop the car and how it feels to the drivers, mainly so the setup feels perfect to them. System-level bugs etc must have their own testing but sim is mainly for driver-engineer testing. Many drivers also don't like using the sim at all like Hamilton. | |||||||||||||||||