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▲ xg15 an hour ago

I wonder if the dominance of (realtime) 3D rendering we have today is having a bad influence here. I remember old tile-based games (like SimCity or Transport Tycoon), or games with fixed backgrounds feeling much more natural, simply because you can prerender (or simply paint) your desired level of detail without having it affect your runtime compute budget. Of course the cost is less flexibility at runtime, but that cost may be acceptable.

For a modern take on this, look at Factorio. Why can an industrial zone with a population of one look more lively in Factorio than an entire simulated city in Cities Skylines?