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▲ matheusmoreira 2 hours ago

> "Soul" means something has a story to tell.

That's not soul, that's just... History. Of neglect.

Detail is fine, but deliberately adding disrepair and actually calling it nice is something else entirely. It implies this is desirable.

Real "soul" would have been adding urban decay as a gameplay mechanic. Players would be stretched thin trying to keep up and some areas would naturally decay as a result. That's the realistic city story: I had limited time and resources, and couldn't afford to care about every part of the city, so the neglected ones decayed.

This is the real story, the realistic one. Adding decay just because you like the aesthetic of it is something else. It's like adding CRT filters to modern games.

▲itsalwaysgood an hour ago | parent | next [-]

However you want to label it: you don't get a sense that anything living ever touched the little pixels you're moving around on the screen. There is no 'emotional tug' to help immerse you into the game.

I do like your gameplay mechanic idea, but others may not. A quick filter may not add "soul" for you, but it might for others. It's about emotions and immersion, but it's all obviously illusion.

▲ an hour ago | parent | prev [-]
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