| ▲ | zamadatix 2 hours ago | ||||||||||||||||
When the player zooms in to street level on a building it's worth the performance hit to load in more details and do so in a better looking way. When it's zoomed out to view large portions of the city (or the whole thing) then sure, you have to trade off graphical fidelity for performance and usability as the user builds out the city and wants to watch it grow. The amount at a given zoom should be based on the graphics settings, and low should allow for low detail even when zoomed in. | |||||||||||||||||
| ▲ | db48x 2 hours ago | parent [-] | ||||||||||||||||
LOD (level of detail) techniques are used by practically every game ever written. It doesn’t mean that the developers can ignore the poly budget. | |||||||||||||||||
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