| ▲ | 8note 2 hours ago | |
big flat rectangles isnt less detail. ive seen plenty of lots that look exactly like that with the surface being sort of a grippy stucko. adding detail would be texturing it to show the grit better breakdown and maintenance is a part of life, and if you want a city to look like it spends a million a month per block on maintenance, thats fine to have as a fantasy for a game. Youre playing a game, entropy doesnt have to apply. the post is right though, city games always put a layer of fantasy over one of the major costs that a city has - maintenance. i havent played one since sim city 3k, but i expect theres still no setting up snow clearance routes and how changing the order or amount of plows affects traffic, along with the associated costs to the city. | ||
| ▲ | matheusmoreira 2 hours ago | parent [-] | |
Decay could be interesting as a gameplay mechanic. Spend money on upkeep or your city turns into that. Neglect leading to decay is supposed to be a punishment though. Turning it into "soul" makes it desirable. | ||