| ▲ | wafflemaker a day ago | ||||||||||||||||
Makes me wanna play against Swell Joe's Dad \s But about having nobody to play because you crush everyone - as long as you want to play to enjoy and not just always go full-on try-hard mode - just stop crushing everyone and you'll have people to play with. Let people win every third game. If you're good enough (at it), they won't notice. They'll have a good time and you will. In Tekken it works to have them win some rounds (extra points if you let them have two out of three), but still win the match, tho maybe only if you're not just 2 ppl playing. That's a rule established from rat behavior observation study, you can hear about it in every third jbp lecture. Ever since implementing it, I never end up with nobody to play with. Just curb your wanting to always win and focus on maximizing the amount everyone enjoys playing in the long run. Even a game where there's always a winner and a loser doesn't have to be a zero sum game. | |||||||||||||||||
| ▲ | SwellJoe a day ago | parent | next [-] | ||||||||||||||||
"But about having nobody to play because you crush everyone - as long as you want to play to enjoy and not just always go full-on try-hard mode - just stop crushing everyone and you'll have people to play with." Sure, I'll go back and tell my 12 year old self to do that. But, actually, I did do that, to some degree. As I mentioned, I would drop hints and talk about my strategies in games, usually after the game, so he could be more competitive and understand how I was thinking about things. That also has a cost on the fun for both parties, though. Smart people can recognize when you're going easy on them. Nobody normal likes being pandered to. | |||||||||||||||||
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| ▲ | opan 17 hours ago | parent | prev [-] | ||||||||||||||||
I'd also heard about that rat experiment (probably on HN) and also tried applying it to fighting games since my friend I usually played with seemed to get really mad most of the times we played. I think it worked somewhat, but then I told him what I did and he didn't take it well. I kinda get why he'd be mad about losing, but then he never plays without me, doesn't spend time in training mode, doesn't watch videos on the games, etc. Not sure what he expects then, I don't think he's gonna improve much jumping right into a real match while rusty and possibly not even understanding all the fundamentals. Not sure there's a solution here since you can't really force people to care about or like things. Ideally we'd both keep striving to improve and competing with each other, but instead I hear "I'll never be better than you anyway". I'm not even god-tier at FGs, I'll lose 90% of the time if I do online matchmaking. I'm just good enough to have trouble getting new people to play with me. The rat strat may be worth revisiting but it's not very fun letting people win, and it feels dishonest and disrespectful as well. The closest thing I've found is to play super defensive. If I try to take as few hits as possible and drag out the battle it still serves as practice, and I kinda let them set the pace. | |||||||||||||||||
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