| ▲ | The Nintendo 64 Partner-N64 Development Kit(behindthecode.ca) | ||||||||||||||||
| 49 points by paulgerhardt 17 hours ago | 8 comments | |||||||||||||||||
| ▲ | nubinetwork 44 minutes ago | parent | next [-] | ||||||||||||||||
Ugh, how the heck am I blocked, I don't think I've ever accessed this website before. | |||||||||||||||||
| ▲ | Agentlien 4 hours ago | parent | prev | next [-] | ||||||||||||||||
This is really cool. The full tower of cartridges in each other with the last one sticking out horizontally looks so comical. This whole system feels so quirky and fiddly to work with compared to modern dev kits. | |||||||||||||||||
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| ▲ | snvzz an hour ago | parent | prev | next [-] | ||||||||||||||||
I wonder if M64 / miSTer N64 core have the necessary wiring to the FPGA so that this could be supported there. | |||||||||||||||||
| ▲ | Founderarcstone 17 hours ago | parent | prev | next [-] | ||||||||||||||||
Love it! N64 was amazing in its prime! | |||||||||||||||||
| ▲ | ginko 3 hours ago | parent | prev | next [-] | ||||||||||||||||
The article mentioned this needed a modified N64 to route the extra debug signals from the cartridge to the CPU. That got me wondering since afaik there are no unused cartridge pins on the N64. Turns out it's actually a bit more complicated. The Partner-N64 uses some little-used analog input pins (LAUDIO, RAUDIO, VIDEO_SYNC) for this. The modification also requires cutting the lines to the system's DAC chip to work. https://ultra64.ca/tutorials/make-your-own-partner-n64-conso... | |||||||||||||||||
| ▲ | jackjeff 5 hours ago | parent | prev [-] | ||||||||||||||||
> Sorry, you have been blocked Right. On Mobile Safari on first attempt to view the site | |||||||||||||||||