Remix.run Logo
▲ franticgecko3 5 hours ago

How useful is this without weights?

Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?

Or is my knowledge outdated here and they're just using a single generalised model?

▲sigmar an hour ago | parent | next [-]

I don't really understand why the weights aren't included... US law says they can't have a copyright, no? Maybe they're concerned about other countries or cautious about a litigious Nvidia.

▲strangecasts 5 hours ago | parent | prev | next [-]

I assume this is meant to run with the weights people extracted from the latest NBA game, where it was first trialled.

> Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?

That was true for the very first version of DLSS, from DLSS 2 on the models have been universal - the per-game adjustments are done on the inference end by changing the effect intensity or masking out objects

They have a technical report on the neural rendering part of DLSS 5 which goes into it: https://research.nvidia.com/labs/adlr/files/DLSS5_Report.pdf

▲Pifpafpouf 5 hours ago | parent | prev | next [-]

They used to ship one model per game but now there is a single model, however they still do minor updates to it presumably to fine-tune it on new games

▲GaggiX 5 hours ago | parent | prev | next [-]

>they ship a model per game?

They don't. Only DLSS 1 was trained specifically per each game.

▲chii 5 hours ago | parent | prev [-]

> they ship a model per game?

there's no way that's true!?

▲literalAardvark 4 hours ago | parent [-]

It used to be in dlss1. I think it's completely been put to pasture now though, it's way too much work and can't really cover some of the main things people actually want to use dlss5 on, for instance Morrowind.