| ▲ | franticgecko3 5 hours ago | |||||||
How useful is this without weights? Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game? Or is my knowledge outdated here and they're just using a single generalised model? | ||||||||
| ▲ | sigmar an hour ago | parent | next [-] | |||||||
I don't really understand why the weights aren't included... US law says they can't have a copyright, no? Maybe they're concerned about other countries or cautious about a litigious Nvidia. | ||||||||
| ▲ | strangecasts 5 hours ago | parent | prev | next [-] | |||||||
I assume this is meant to run with the weights people extracted from the latest NBA game, where it was first trialled. > Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game? That was true for the very first version of DLSS, from DLSS 2 on the models have been universal - the per-game adjustments are done on the inference end by changing the effect intensity or masking out objects They have a technical report on the neural rendering part of DLSS 5 which goes into it: https://research.nvidia.com/labs/adlr/files/DLSS5_Report.pdf | ||||||||
| ▲ | Pifpafpouf 5 hours ago | parent | prev | next [-] | |||||||
They used to ship one model per game but now there is a single model, however they still do minor updates to it presumably to fine-tune it on new games | ||||||||
| ▲ | GaggiX 5 hours ago | parent | prev | next [-] | |||||||
>they ship a model per game? They don't. Only DLSS 1 was trained specifically per each game. | ||||||||
| ▲ | chii 5 hours ago | parent | prev [-] | |||||||
> they ship a model per game? there's no way that's true!? | ||||||||
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