| ▲ | bel8 2 hours ago | |
I had a similar but less impressive experience recently with Muse Spark 1.3. Asked pi agent it to identify the main hero sprite size of game I was running. It had a ton of shader effects so it was hard to determine. It used some cli tools to identify that it was a game made with Godot, decompiled the executable but data was encrypted, broke the encryption after writing a brute force tool to test keys extracted from the exe, then proceeded to extract the game gd scripts and assets, only to answer the question of the sprite size. | ||
| ▲ | seanthemon an hour ago | parent [-] | |
Godot encryption is laughably easy to break, there's tons of packages available for it. It's a well known drawback of using godot | ||