| ▲ | 20k 4 hours ago | |||||||
What signals this as being LLM writing for you? I'm crap at noticing specifics here | ||||||||
| ▲ | tokenscoper 11 minutes ago | parent | next [-] | |||||||
For me, it was this part of the paragraph: > There is no atlas, so a hundred thousand CJK glyphs cost a font's worth of outline data, not an atlas the size of a video. Text can change every frame at no baking cost, which is exactly what you want for live data, user input, and localized content. And it all happens in a single draw with an ordinary fragment shader, no vendor extension required. Specifically, these sentence structures: 1. ... so <blah> costs <blah>, not <blah>. 2. And <blah>, no <blah>. 3. ... fixed resolution ahead of time, which quietly ... | ||||||||
| ▲ | nuxi 11 minutes ago | parent | prev | next [-] | |||||||
Stuff like this is a giveaway for me: > Drawing it on a GPU, crisply, at any size, under any 3D transform, while the text changes every frame, is not. > One small texture, resolution independent within reason, one cheap shader. English is not my native language, so I may be wrong here. | ||||||||
| ▲ | nurumaik 4 hours ago | parent | prev | next [-] | |||||||
For me it was "head to head" table. Typical complete nonsense llm-generated comparison table. Rest of the content is still quite good tbh, generated or not | ||||||||
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| ▲ | poly2it 4 hours ago | parent | prev [-] | |||||||
> A note on fairness, because the technical reader will ask. I think it's a mix of human and LLM writing. | ||||||||