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▲ shellwizard 5 hours ago

I've tried to get into Factorio multiple times because I really love 2D isometric games, but the learning curve is incredibly steep. In my opinion, franchises like the original Command & Conquer were much more accessible for non-hardcore gamers like myself. Factorio feels less like a game and more like managing a complex software architecture.

▲CodesInChaos 5 hours ago | parent | next [-]

I can recommend turning off biters, or at least biter expansion. That way you can at least focus on building your factory, without getting distracted by attacks.

Using a main bus where your factory is built in comb like rows on one side (so you can make the bus wider on the other side) is simple and will work pretty well for the starter base (i.e until you fire your first rocket and "win" the game).

I often split my starter factory in 4 quadrants with sufficient space for belts between them:

1. Smelters

2. Main bus based factory

3. Oil processing

4. Personal fabrication and mall (especially once logistic bots become available)

▲gHA5 4 hours ago | parent | next [-]

Do not recommend main bus design to new players! The most fun I've in Factorio had was getting to a rocket blind and dealing with my spaghetti factory. Even mentioning any kind of pattern to new players should be avoided.

▲fxwin 4 hours ago | parent | prev | next [-]

Would even recommend peaceful mode, biters to me always felt like the least fun part of the game, especially while still learning how things worked. It's like you have a coworker come over and interrupt whatever you were doing, except instead of doing small talk they close half your tabs, clear your browser data so you are logged out of every site, and steal your coffee mug

▲automatic6131 4 hours ago | parent | prev | next [-]

As a factory game vet, it's always fun to see how the big daddy factorio primes first time players in the other factory games, and you see main busses in Satisfatory (which is sub optimal because the limiting factor is belt transport capacity), and Dyson Sphere Program (viable in the early game before drone logistics, but only in the arctic poles, and irrelevant later on).

Obviously, this main bus pattern does _work_ in all the games, if sufficiently dedicated, as does having no pattern at all, if sufficiently bloody minded (johnson) about it.

▲avereveard 5 hours ago | parent | prev [-]

I disable expa sion but also biters evolution. Without expansion and evolution biters are just the right amount of pressure for me for casual play without completely losing having to climb half of the game tech tree

▲bryceneal 4 hours ago | parent [-]

For some reason I never had a problem with the biters on the default difficulty. I got the sense they were there as another ball to juggle rather than a primary antagonist. Simply building turrets around structures was enough to fend them off in the early game until I could proactively destroy their nests in the pollution zone. After I started doing that, they never bothered me again.

▲Joker_vD 5 hours ago | parent | prev | next [-]

> Factorio feels less like a game and more like managing a complex software architecture.

There is literally a mod [0] for integrating Factorio with Grafana. Yep.

[0] https://github.com/remijouannet/graftorio2

▲fragmede 2 hours ago | parent [-]

oh fuck you

edit: got it working

edit2: how is it 4 am

▲bryceneal 4 hours ago | parent | prev | next [-]

I had the exact same experience as you until I finally tried it for a third time. After working through the tutorial I was completely hooked. I had quite a few hours of fun until I decided I was playing too much and had to delete it. I would agree the learning curve is fairly steep. It's not complicated, just dense.

▲bowsamic 4 hours ago | parent | prev [-]

My issue with it is the same that I have with things like Shenzhen IO. It’s fun to solve such problems but only with the right tools. Restrictions become very irritating when solving something like a programming problem, especially when it’s “refactoring” related