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▲ system2 a day ago

If sony released jailbroken ps5 I'd buy it in a heartbeat. Unsure why they do not let us use it as much as we can. They would definitely sell more.

▲Narishma a day ago | parent | next [-]

Because they don't make money from the hardware. If you don't buy games for it, there's no point in selling you a console, from their perspective.

▲ErneX a day ago | parent | prev | next [-]

They don’t make much money (if any) selling hardware.

▲avgDev a day ago | parent | prev | next [-]

Sony is barely making money on PS5 hardware.

▲brokenmachine 18 hours ago | parent [-]

That just seems weird to me? PS5s are expensive.

Those BC250 are 1/3 the price. Or is that just because they're old?

▲mrheosuper 17 hours ago | parent [-]

The BC250 uses fail SOC that can not be put into PS5. Rather than just throwing them away, they can turn off what is broken and sell it.

▲mrheosuper 17 hours ago | parent | prev | next [-]

Then you have Steam Machine. Also take a look at its price tag.

▲jiveturkey a day ago | parent | prev [-]

they aren't in the business of selling consoles (duh). they are in the business of selling games. jailbroken consoles can run pirated games ...

consoles are sold at a loss, best information i can dig up is that this is still true today, even after all the volume.

▲wtetzner 3 hours ago | parent | next [-]

AFAIK they stopped losing money on PS5's about 8 months after release.

https://www.pcmag.com/news/sony-says-499-ps5-no-longer-sells...

▲jprd a day ago | parent | prev [-]

Way back in the 90s and early aughts, Toys R Us used VAX terminals (and then, emulators on PCs) to do a lot in a local store.

Inventory of other locations, and the individual details of a stocked item were one of the functions. This additionally displayed the markup/profit percentage for a given item. I understand that these numbers may not have been completely accurate, but will be sufficient for demo purposes.

Most toys, movies, and video game titles claimed a ~20-30% margin. Private label clothes and such, slightly higher. Game consoles showed ~1-2%. When employee discounts were finally adopted, it maxed at 10%, and thusly items like game consoles were excluded.