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▲ lp92 7 hours ago

Considering many games make use of cloud computing for online play and similar functions, they probably make up a pretty goot bit of global cloud compute capacity. Likely quite a lot less than the big AI players, but not an insignificant amount.

▲HelloMcFly 7 hours ago | parent [-]

The energy costs of the cloud computing required for gaming are substantially less in power - not to mention overall demand - than LLMs. Come on, we're not in the same energy ballpark here.

▲empthought 6 hours ago | parent | next [-]

You're not including the physical supply chain energy consumption of distributing video game equipment in this analysis. Nobody ships LLMs to big box stores and tries to sell them to consumers.

▲paulryanrogers a minute ago | parent [-]

Historically all those boxes and discs were significant, at least if you sum them all for all time.

Today physical discs are rapidly becoming a niche that newer consoles just won't have. PC games are almost never sold physically anymore.

▲rs_rs_rs_rs_rs 7 hours ago | parent | prev [-]

>The energy costs of the cloud computing required for gaming are substantially less in power

Yes but it adds up when you consider that just on Steam alone there are 200 million monthly active users.

▲ 5 hours ago | parent [-]
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