| ▲ | londons_explore an hour ago | |
I made ~10 games with opus 5.5 (all multiplayer web games over web sockets). About half the time it made a playable game in a single short prompt. The other half of the time a few follow-up prompts were needed for refinement (eg. Things like "the blaster weapon is way too powerful, divide it's hit points by 10" or "we need a way to reconnect a player whose network dropped mid round" or "the GPS doesn't work on iOS") | ||
| ▲ | copperx an hour ago | parent [-] | |
Other models fail at oneshot creation of similar games? | ||