| ▲ | p2detar 4 hours ago | |||||||
I think I'm done with Android apps development. The following publishing requirements just closed the door for me as a hobby developer: > Have at least 12 testers opted-in to your closed test. > Run your closed test with at least 12 testers, for 14 days The funny thing is this seems to apply to recently-created personal publisher accounts. I had a very old publisher account but because I was unable to move my account owner to another email address, I closed it and registered a new one. Little did I know what this would lead to later on. | ||||||||
| ▲ | rpdillon 2 hours ago | parent | next [-] | |||||||
I've written about this before on HN, but it's pretty clear that once the app stores courted the hobby developers and convinced them to publish their apps on the stores to get the marketplace flywheel started (remember all the discussion about the app stores competing based on the number of apps available in each?), that the focus wasn't going to be on hobbyist developers at all because they don't bring in the most cash. By imposing ever higher restrictions on app developers in the name of security, they are raising the bar to such a degree that typically only funded corporate customers will have an incentive to go through all the effort, since they can literally pay someone to do so. In essence, while the app stores used to be about hobbyist software to some degree, they have become a place created by big companies for big companies, much like Walmart or Target. That would be fine if customers could choose when they visited Walmart or Target, but instead, we've created a regime where you must buy everything from Walmart or Target. This has made mobile development a wasteland for hobbyist-built and community-built software. I know some people cheer this as the removal of amateurs and crappy software from the marketplaces, but I would counter with the observation that commercial software often doesn't have my best interests at heart, and I would, many times, prefer a piece of community-built or amateur software instead. This gets harder to procure with each passing day. So, I think developers are generally better-served leaving mobile development and instead focusing on web development, which is not gated in the same ways. While you won't have the same reach that you would get through the app stores, you do have much more control over the platform on which you're developing. | ||||||||
| ▲ | bityard 2 hours ago | parent | prev | next [-] | |||||||
I think it's fairly obvious that Google doesn't _want_ hobby developers in the play store at all. Their app development, publication, and review process seems quite intentionally designed to be penetrable only to those who are willing to make it (or already is) their full-time job. There's just no money in it for them, and a lot of support burden. Hobbyist apps are either free, or a few bucks. For Google, the income is a rounding error compared to ad revenue for household-name apps or in-app purchases inside blockbuster mobile games. (I will be first in line to buy the first working and affordable Linux smartphone.) | ||||||||
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| ▲ | mistic92 40 minutes ago | parent | prev | next [-] | |||||||
Because you are hobby developer. Thanks to this there are no so much junk in Play Store. When you open business account you don't need to do this closed test, you go straight to prod. | ||||||||
| ▲ | volkercraig 3 hours ago | parent | prev [-] | |||||||
Open a corporation and register as an organization. Easier way to get through. I also had my old dev account that I used during school permanently disabled. | ||||||||
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