| ▲ | the_af 3 hours ago | |||||||
I think the real tragedy of abandonware is that copyright holders aggressively pursued abandonware sites "just in case", while not actually having any plans to redistribute the games legally. The abandonware sites were cracking (or making cracks available, whatever) and making these games playable in modern devices, thus ensuring these games were preserved, but copyright holders (through ESA [1] legal action or similar) simply wanted to stop this, with not plans otherwise. These games often weren't available otherwise. We're talking games of the DOS or C64 era, with no real commercial viability (unless bundled with thousand other games, which they eventually sometimes did, often using the cracks developed by the abandonware scene!). ---- [1] https://en.wikipedia.org/wiki/Entertainment_Software_Associa... | ||||||||
| ▲ | LostMyWords 2 hours ago | parent | next [-] | |||||||
It is often very difficult or even impossible to locate who currently owns the rights to some intellectual property in order to re-release it legally.[0] [0] https://www.fastcompany.com/3053050/how-one-company-is-bring... | ||||||||
| ▲ | charcircuit an hour ago | parent | prev [-] | |||||||
>thus ensuring these games were preserved I refuse to believe this train of logic. By the time copyright expires AI will be able to handle removing copyright protection and making it able to run on modern hardware. The only point of doing it now instead of later is so that people commit copyright infringement. | ||||||||
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