| ▲ | Madmallard 3 hours ago | ||||||||||||||||||||||
"The result is not perfect" as LLMs are "The fact that it reflects on my own thinking during the game makes it interesting from a teaching point of view, so I thought it was worth sharing." As AI the premium sycophantic scammer does "but for me it is a much more pleasant and memorable experience than clicking around Stockfish branches" And SO much less effective than doing the harder, more tedious feeling work | |||||||||||||||||||||||
| ▲ | brumar 3 hours ago | parent [-] | ||||||||||||||||||||||
The jury is out for the effectiveness, it's hard to debate this subject. From my cognitive background I know very well how important the generative effect is for learning. Maybe I'll add features that leverage generative/testing effect one day. Anyway, clicking on stockfish branches can be quite a passive activity too if done badly. I don't know how to do that well to be honest. My goal is often to just to understand what I missed, full stop. For the sycophancy, I can say I did not feel that at all. When stockfish says your move suck, claude would have a hard time saying the opposite (no "you are absolutely right" when I am not). | |||||||||||||||||||||||
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