| ▲ | ripvanwinkle 5 hours ago | |||||||
I've been using codex to design and build a product that is a fairly conventional looking app - think of a gmail like experience - with some delicate synchronization across devices. I find that I need to invest a whole lot in high level design myself to get Codex to create a suitable architecture and make the right tradeoffs. It's more like I am designing and Codex is reviewing and occasionally we brainstorm. When I tried having it design based on requirements, it went wild with an unsustainable design / architecture. And I use things like plan mode etc. My experience is unlike what I read in most vibe coding exploits. I wonder if I am doing something wrong. Is there a good canonical example of a project built with Codex or even Claude Code that shows how the human and AI interact that I could use as a reference | ||||||||
| ▲ | qsera 3 hours ago | parent | next [-] | |||||||
> occasionally we brainstorm. Seriously, how do you brainstorm with an entity that would 180 if pushed a bit..How can you take anything it say at face value? | ||||||||
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| ▲ | jeef_berky 5 hours ago | parent | prev [-] | |||||||
I've been on a similar path, and I used to put time in high level design, as it was basically required in some cases. But not a lot of time, because smaller agents research, perform small tests, whatever to inform the high level design. Working incrementally seems to help, maybe prompting a bit more often, but the same can be accomplished with well defined checkpoints. Then generalize + standardize that process, get an agent to replace you as high level designer so you can manage a team of high level designers, etc etc | ||||||||