Remix.run Logo
guiambros 5 hours ago

Owner of DK2 here, well before Facebook acquisition. It was for developers, but it was a shipped product nonetheless.

benatkin 5 hours ago | parent [-]

Not really. Pre-release baked into the name.

croes 4 hours ago | parent [-]

Sold for a full price, so it’s a sold product.

joemi 4 hours ago | parent | next [-]

Game console dev kits are typically _more_ expensive than the consoles they're for. So "full price" isn't a good argument. (The fact that they were available to the public is a stronger argument.)

serf 4 hours ago | parent | prev | next [-]

i've never had the luxury of buying a cheaper dev kit. Ever.

benatkin 4 hours ago | parent | prev [-]

It wasn't though, a full price would have been more, to cover not just components and assembly but the cost of R&D.

joemi 4 hours ago | parent [-]

Game console dev kits usually cost more than the consoles they're for, not less. They're not mass produced at the scale that the consoles are, and they're sold or leased to companies expecting to make several orders of magnitude more back off the products they create with the dev kits.

benatkin 4 hours ago | parent [-]

There isn't a very direct comparison of Oculus products to game consoles like PlayStation, Nintendo, XBox, or those in the distant past. It is interesting, and they have a lot of the same market forces at play, but I don't think they behave by the same rules.

joemi 3 hours ago | parent [-]

There's at least one way where there's a direct comparison: they both have dev kits.