| ▲ | dark-star 2 hours ago | |
Usually you do "rdrand % <some-number>" anyways, and in that case you will still get zeroes. True, your result might be skewed by 1/(maxint/some-number) but I guess that's not a big problem in practice | ||
| ▲ | adrian_b 11 minutes ago | parent [-] | |
If you want uniformly-distributed random numbers, computing the remainder works only when the modulus is a power of two. Otherwise, a slightly more complicated algorithm is necessary, where you reject a range of numbers either before computing the remainder (to make the set of possible values a multiple of the modulus) or after computing the value modulo some power of two (to reject values greater than your target). Besides these 2 variants based on the remainder of division of integers, there are also 2 corresponding algorithms using multiplication of the input interpreted as a fraction, followed by taking the integer part of the result. | ||