| ▲ | snickerer 2 hours ago | |
Is this a walkthrough or a game design document? As a walkthrough, it is nice. But as the foundation for the game designers, it would be a fun because it is so lighthearted. | ||
| ▲ | cyxxon 2 hours ago | parent | next [-] | |
Design document, from the page that links this pdf (http://gameshelf.jmac.org/2008/11/grim-fandango-puzzle-desig...): "Tim Schafer at Double Fine has posted the puzzle design spec for his classic adventure game, Grim Fandango. It is that game's tenth anniversary; it was released on the Day of the Dead, 1998." | ||
| ▲ | PetitPrince 2 hours ago | parent | prev | next [-] | |
Looks like Tom Schafer style; I find him whimsical and funny in all of his communication. I don't think it's a stretch that this aspect extends to nom-public communications. | ||
| ▲ | wodenokoto 2 hours ago | parent | prev | next [-] | |
It's a game design document. My guess is it is kinda like a first draft that some higher ups approve and budgets and then dialogue and game development and puzzle testing can begin. | ||
| ▲ | TZubiri an hour ago | parent | prev [-] | |
Looks like a GDD but just for the puzzles, a PDD | ||