| ▲ | rtpg 44 minutes ago | |||||||
the comments are really not high-quality. There's a lot of words in places where only a few would be much clearer. This isn't to say it's impossible to guide good context-aware commenting style from.an AI, but there would be much terser/usable comments on all of the weapons source for example. The biggest problem with this stuff is, as usual, that the people guiding the AI don't know what "good" decomps etc look like IMO. AI tool usage tends to reflect ones own tastes and understanding. | ||||||||
| ▲ | qwerpy 31 minutes ago | parent [-] | |||||||
Are the comments wrong or just not concise? I looked at https://github.com/adonis-singh/re4/blob/master/src/wep/objM... Can't really decipher what line 21 is saying so I concede there could be some slop in there. But the comments on lines 27-30 seem to be informative and give some context that the code doesn't have. Granted, I'm not an expert on RE4's source code, but the comments look helpful enough. | ||||||||
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