| ▲ | jchw 3 hours ago | ||||||||||||||||
Making a function fully matching by virtue of hacks like this is mostly not harmful to the ability to understand the code, but is a useful tool in ensuring that the code as a whole really is matching and identical to the original. Otherwise, it's difficult to prove. There is also value in decomps beyond just understanding and general interest. They can also be used to make more advanced mods, better translation patches, etc. The fidelity here matters, like having asm code accessing structures makes it hard to modify structures, but any fidelity improvement beyond pure asm is very welcome. Of course I still prefer to try to recover the original code that caused the compiler to do what it did, but it's a really challenging problem sometimes. I've been working on decompiling code from old versions of MSVC for literally years now and you accumulate some knowledge of what things impact register allocation or the order of symbols but some of it comes from things that get fully erased from the source. Like for example, debug builds generally seem to retain symbols that aren't actually referenced anywhere, but those symbols only actually make it into an object file if they are. For functions that were only ever inlined and not actually referenced anywhere... They still wind up in the object files and thus in debug builds, despite nothing referencing them. They are also COMDAT any'd because they can appear in multiple objects legally, which means the exact object that winds up retaining it in the final linked executable is arbitrary (and the compilation flags of the object containing it, too - I bet that was fun for developers to debug.) This is incredibly useful but very challenging, needless to say. It may even be feasible to construct examples that would be legitimately infeasible to simply guess back to equivalent source, which I suspect is a major reason why until it was finally shown to be possible in larger scale projects many people wrote fully matching decomps off as a fool's errand.. | |||||||||||||||||
| ▲ | Pannoniae an hour ago | parent [-] | ||||||||||||||||
With /LTCG /GL I don't think it's possible to get matching (or at least it's a very tall order), the codegen is wayy too volatile for an exact match and since inlining and reg alloc work on heuristics with thresholds it really cascades. Even stuff like what order you declare your locals in or the exact frontend syntax can mess things up... | |||||||||||||||||
| |||||||||||||||||