| ▲ | mikae1 4 hours ago | ||||||||||||||||||||||
I'm so emotionally torn about all the awesome decompilation work done. Too bad all the cool decompilation is happening for games on early 3D centric consoles. I say this a Quake fanatic. Low res textures combined with that blurry bilinear style filtering is a look that's not easy to love. It's just a generational thing I guess. | |||||||||||||||||||||||
| ▲ | toast0 4 hours ago | parent | next [-] | ||||||||||||||||||||||
I'm pretty curmudgeony on 3D games. The gamecube and friends were the 2nd generation of 3D first game systems and most games that sold well were not simply am existing genre game but with 3D objects that will poke your eyes out. Doesn't mean I liked them, or that they wouldn't have been better as a 2D game. But IMHO the graphics stopped distracting from fun games... OTOH, I played plenty of games on the Atari 2600 were the player character wasn't much more than a chonky pixel :p | |||||||||||||||||||||||
| ▲ | saturn8601 4 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
Those games like for N64 never really emulated great. I can see the motivation for those games to finally get nice gameplay on other platforms. | |||||||||||||||||||||||
| ▲ | chocochunks 3 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
RE4 isn't really an early 3D game. It was a late GameCube title almost a decade after Quake. There has been some 2D decomps too, Pokemon Red/Blue being the biggest I can think of. I can also imagine they make more sense for the 3D consoles where games tended to be written in higher level languages than raw assembly. | |||||||||||||||||||||||
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| ▲ | mitxela 2 hours ago | parent | prev [-] | ||||||||||||||||||||||
There are many HD texture projects | |||||||||||||||||||||||