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Pannoniae 17 hours ago

They can write any EULA they want but it's not like they will be able to enforce it in a meaningful way, to be fair. You can't legislate modding away, that's like legislating piracy away, which has famously failed. Music piracy wasn't killed by banning it, it has shrunk in importance because Spotify is fairly cheap and easy. Despite that, many people do still pirate music.

In the hypothetical GTA VI case, what can they do about it? Take just about any historical data leak, in pretty much zero cases anyone has been able to scrub all copies of it from the internet. There's plenty of lost media, the stuff no one cares about. But if enough people care about, it can't really be scrubbed away.

gspr 16 hours ago | parent [-]

I'm so worried when the retort here is essentially "but nobody gets caught breaking the law". What have we become?

Pannoniae 16 hours ago | parent [-]

Sorry, I'm just being realistic. "Whenever there's a will there's a way" and so on. People have tried to legislate all sorts of various things, even stuff like "PI = 3" without much success because they weren't viable.

ButlerianJihad 7 minutes ago | parent | next [-]

Fact Check: π != 3 https://www.snopes.com/fact-check/alabamas-slice-of-pi/

[Usenet: talk.origins; 1 Apr 1998]

gspr 13 hours ago | parent | prev [-]

Don't be ridiculous. The fact that it's dumb to legislate mathematical falsehoods doesn't mean we can't successfully legislate things.

Pannoniae 13 hours ago | parent [-]

I said it's not possible to legislate some things away, i.e. unviable legislation. A hard ban on modding / AI reimplementation isn't viable, because you can't really keep data off the internet, evidenced by things like leaks, Anna's Archive etc. remaining online. People can always reupload the remade GTA or whatever onto noname fileshares, code forges, torrent and so on.