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bhargavkk 5 hours ago

Hey, first author here. I do think we could apply a similar formal analysis to games, but this is complicated with the inclusion of depth and perception. This is not a concern in 2D rasterization for web browsers. The target for this sort of analysis would be the scene-graph, which describes how all the various objects are represented in a game spatially, and then you would somehow reduce the scene-graph to 2D modulo the view-port/camera of the game. This is much more complicated than what we did for Skia.