| ▲ | nullc an hour ago | |||||||
A better benchmark might be asking the LLMs to write GO ai and then comparing that-- the issue is that there will be a HUGE difference in performance that depends purely on this game being in the LLM's training... but training a general LLM to directly play these games would be a waste of capacity and shouldn't be encouraged for benchmaxxing sake. Programming an engine OTOH is a skill that is more general and they should all have. Might be useful to have the target of the engine be some specific virtual machine that gets a strict cycle budget-- e.g. execution runs so many cycles, and result is read out of a specific memory address at the end (or when it terminates early). | ||||||||
| ▲ | ForHackernews an hour ago | parent [-] | |||||||
Excuse me? Is this thing supposed to be a borderline SGI or not? We already know LLMs are good at spitting out code. | ||||||||
| ||||||||