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gyomu 2 hours ago

Apps that support iPad are 95% fine unless you do crazy custom things (which Apple has been telling developers for decades now that they shouldn’t do), and apps that are phone only are letterboxed, but still entirely usable.

How many customers do you expect to be running on Duo for the first year of its existence?

I’d be surprised if it was >0.01% for anyone. Apple wants you to drop everything to support all the bells and whistles for their new device, but even if you take 3 months to fix minor layout bugs, I don’t think it’s that big of a deal.

I have friends who dropped everything to support the Vision Pro, and I don’t think any of them felt like it was worth it in retrospect. Even the ones that got featured by Apple as a result didn’t see more than a few thousand downloads.

addaon an hour ago | parent [-]

> How many customers do you expect to be running on Duo for the first year of its existence? I’d be surprised if it was >0.01% for anyone.

How do you figure? Assume the average Apple cell phone replacement cycle is somewhere between 3 and 4 years. At the longer end, you’d need the sell-through rate of the Duo compared to other phones to be less than 0.04% to hit your number. We know from the Mini and other phones that Apple tends to avoid designs that it expects to have less than a 5% sell rate, two orders of magnitude higher. Even if you assume they’re aiming for 5% of dollars instead of units, and you take into account the non-Apple market (which certainly should not be unit-weighted for folks thinking about app revenue), you’re off by well over an order of magnitude.