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jdw64 2 days ago

LLMs produce a lot of wrong answers, but in fact people make just as many errors. I dislike LLM's grammar, but LLM writing has a higher information density than short pieces, so when it's not narrative writing, I trust LLM information.

I dislike that an LLM can produce tens of thousands of lines in 30 minutes, but if I had done it, it would have taken a month.

I know that using LLMs degrades my skills and also degrades my ability to verify LLMs. But in the freelance market, these days contracts are made on the premise that you use LLMs.

I hate AI slop, but here I am actually trying to make a small indie game using AI.

I hate LLMs, and I also like them. I have complicated feelings about it.

queenkjuul 2 days ago | parent [-]

I don't think LLMs have high information density at all, a huge percentage of what they say reads like filler. They're essentially incapable of being concise.

Which I think is partially evidenced by the "tens of thousands of lines" -- I'm working on a media streaming web app for fun on my own time and the whole project is yet to crack 10,000 lines (excluding libraries) including both the backend and the UI. When Claude shows me huge diff at work my first thought is "no way, there's got to be a cleaner simpler way to do this" and there always is

jdw64 2 days ago | parent [-]

I think it depends on the workflow. I believe I extract a fairly high information density.

That said, this is ultimately a personalized experience, so I think there will be differences between people. Separately from that, I think it's also partly because I basically like writing densely myself. When I start a project, I always use error handling and templates, so I have a fixed form that comes to about 3,000 lines by default.