| ▲ | salsa_catsup 7 hours ago | |
Does this mean I can write shaders in Rust for use with WGPU or Vulkan? | ||
| ▲ | ivanjermakov 2 hours ago | parent | next [-] | |
WGPU/Vulkan don't work with PTX shaders by default, additional translation would be needed. On a side note, Vulkan has extension to launch CUDA kernels: https://docs.vulkan.org/refpages/latest/refpages/source/VK_N... | ||
| ▲ | berkes an hour ago | parent | prev [-] | |
The way I understood it, rust would become an option next to Vulkan, WGPU (and opengl etc?). But only for compute tasks. So, practically an alternative language to write compute shaders in. | ||