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dpflan 3 hours ago

Our incredible brains are easily high-jacked. Another concerning trend in global/societal mental health that stresses different parts of it (e.g. increased ER visits). If the entirety of humanity is a connected mind let's say, and more and more parts of it are being damaged by companies that capitalize on "flaws" in the human brain -- which means our shared mentality keeps weakening and can be exploited more and more. It's just so much easier now because there is a machine in your pocket full of endless ways to high-jack your mind and attention.

We live in really crazy/fascinating times, accelerating human problems at "internet scale".

dpflan 3 hours ago | parent | next [-]

There is also the direction of influencing those in charge of creating laws and orders and ways to prevent society from collapsing. Law makers who give in to lobbying -- I mean some of these prices points are quite low: $XX,XXX to get someone to vote "yes" for a thing that impacts millions of constituents and earns the lobbying orders of magnitude more than the payout. That is excellent ROI.

HPMOR 3 hours ago | parent | next [-]

Yeah it is so absurd. The going cost of a politician in local California politics is on the order of $30-60k a year. Very inexpensive when they vote on policies shaping billions of dollars worth of sales.

DANmode an hour ago | parent | prev [-]

Prices were higher when the risk was more than a spicy blog post making fun of you, when you sold out your entire town/county/State/country.

pixl97 3 hours ago | parent | prev | next [-]

It is interesting how we actually ended up forming societies and cultures with how many little broken things occur in our minds. I guess as the saying goes "What doesn't kill you leaves you a hollow broken shell to pump out more copies of your DNA".

convolvatron 3 hours ago | parent [-]

maybe its the other way around. my wife and I are pretty 'special', but when we step in to try to make up the different for each other we're a little more basically functional.

iaaan 3 hours ago | parent [-]

Organizing into communities and societies is absolutely what has allowed humanity to prosper beyond the sum of its parts. Our propensity for both idealism and shame, while being deeply intertwined with our vulnerability to highjacking, are also things that allow us to imagine something better and strive to achieve it. There's nothing that brings out shame better than the presence of other people, and nothing more inspiring than working well together with others towards a common goal.

ToucanLoucan 3 hours ago | parent | prev [-]

Because these problems have never been dealt with. We scold victims and sell this "individual responsibility"/"bootstraps" bullshit to avoid doing so. Some of us create these products that actively fuck with people's ability to make decisions well, and then we yell at those people and tell them to act right.

The only difference now is the Internet both makes it frictionless and therefore so much easier to do, and the Internet also then let's us see into the lives being ruined in the process. But the problem remains exactly the same: if you, as a person, have no ethics and see no issue in causing misery at scale, you can make a LOT of fucking money in our society. And not only will you likely not be charged, now they'll probably call you an innovator and put you on a magazine.

And then we wonder why everything is getting worse all the time.

And before anyone tries the gotcha with me, no I do not work at any firm like this. No gambling, no social media, no recommendation algorithms. The company I work at comes by it honestly: we sell solutions to problems people actually have. And no we're not worth 66 trillion dollars but, we can all sleep at night. And that's not so bad.

pfisch 2 hours ago | parent [-]

Practically any entertainment product is going to have problem users(food products too, along with alcohol and other drugs).

There are people who play video games to excess or watch tv to excess and it is harmful to them, but that really needs to be balanced against the vast majority of users that exercise reasonable restraint. Its just not a fair justification to ban things that 99.9%+ of users are about to operate responsibly.

ToucanLoucan an hour ago | parent [-]

Well firstly, specifically in gambling, self-reported statistics from the NCPG indicate that of the 60%-ish of the population that will engage in gambling, about 5-7% develop problems around that gambling. So it isn't 99.9%, it's more like 95%.

Secondly, let's take this out of percentages: That 60%-ish slice is 150 million people, so your conservative 5% number of people who will have problems amounts to 7.5 million people. So like, if you were being a bit hyperbolic but not terribly, you could say your fun hobby of gambling which you do responsibly, is still responsible for 7.5 million people's addiction. Which I agree isn't a reason to BAN it, but I would say is a reason to, I dunno, not make it so you can do it on your phone? Which was the status quo for the majority of the time we've had smartphones. Like a major deterrent to sports gambling being addictive, even where it's permitted, was that you had to actually go to a bookie's and place bets, and collect your winnings there, not just sit on your sofa doing it on your phone.

Thirdly if you want to expand this into video games, I think addiction there is pretty problematic too, and has gotten substantially worse in the last ten years or so, specifically with the advent of micro-transactions. When I was a kiddo if you were "addicted" to something like Grand Theft Auto, the worst thing that would probably happen to you is your parents taking away your XBox and telling you take a fuckin shower and/or go outside. Or coworkers telling you you smelled, if you happened to be older. The worst thing you could say from that era would be something like WoW subscription fees, and while that's definitely ethically gray for me, I think they can make an argument on the fact that you just buying the game can't offset the costs they face in keeping it updated, maintaining the online services to enable it, the moderation of that platform, etc. etc. etc. However modern Gacha games especially have taken a LOT of heat for flagrantly predatory monetization practices that greatly affect people with certain kinds of neurodivergencies, who spend tens of thousands of dollars on them, oftentimes against the wishes of their carers or spouses. That certainly sucks, and I don't think there's any kind of ethical argument one can make in favor of it, it's just straight exploitation of vulnerable people.

TV addiction is gonna be it's own paragraph but most of the people in my parents generation think the Democrats are communists and are so utterly brain-rotted from the idiot box that they can't even answer basic questions about the reality they live in, so I'm gonna say that's kind of "enough said" there.

There's always going to be an element of addiction in anything, you're correct, because addiction is really just getting hooked, to a problematic degree, on the sense of pleasure you get from doing or consuming a thing, and that thing can be basically anything. That said, a whole lot of very large, very valuable businesses, including many that are owned and operated by the State, take advantage of that to push predatory products onto vulnerable populations, and that's kinda fucked, no?