| ▲ | kmeisthax 5 hours ago | |
> “Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony,” the modder said on social media. “I asked them to at least wait for GTA 6 to come out so that people would have the opportunity to legally purchase the game and also enjoy linux. They agreed to wait, but not a day passed and they decided to waste it instead.” Ever since consoles became moving targets there's been deliberate gatekeeping - specifically, drip-feeding of bugs - to maximize the chance someone can actually use them to break DRM and install Linux. This relies on the fact that most people do not want to have to become FreeBSD kernel experts in order to install non-PlayStation software on their PlayStation. But if everyone is vibe-hacking their PS5s then none of this logic applies. Any bug Claude can find is one Sony also knows about and will get patched, possibly before you even release an exploit for it. How this ultimately plays out depends on if it's even possible to write software without bugs. Maybe this reaches a new equilibrium where people are paying Claude to vibe-code jailbreaks - as I'd initially hoped. But it's equally as likely that this winds up reinforcing DRM rather than weakening it, for a few reasons: 1. Anthropic's AI safetyism culture encourages the prohibition of vibe-coded jailbreaks. The fact that the model runs on a server and people are spying on your chatlogs means Anthropic has actual knowledge of who is actually using their service to find PS5 hypervisor bugs. Letting Claude break DRM is legally risky; DMCA 1201 implies the only lawful way to break DRM is for you to find your own bugs. So it's probably not going to be long until everyone vibe-coding jailbreaks will get banned. 2. Sony will not be getting banned from these services, they will get trusted access as they're big enough for Anthropic to sue if it gets misused. 3. The attack surface of the thing you have to actually compromise to get code execution on any locked-down system is really small. The Xbox 360 had a 15+ year gap[0] of no softmodding because they'd isolated all the memory protection into a hypervisor. Apple learned the same lesson and iPhone jailbreaking went from incredibly commonplace to "if you know how to do it someone at Zerodium will hand you a million dollars to write spyware with it". [0] AFAIK, the only two actual softmoddable bugs on Xbox 360 were the King Kong hack right at launch, which got patched in like a week, and that BadUpdate thing last year. | ||