| ▲ | Show HN: Picxel – Turn reference images into pixel-art game assets(github.com) | |
| 6 points by Goumang 5 hours ago | 1 comments | ||
Picxel helps indie game developers redraw references as recognizable game assets. GPT interprets the subject and directs the redraw; local algorithms turn the result into a precise pixel grid. Developed and tested primarily with GPT in Codex. Export transparent 32×32, 64×64 or 128×128 PNGs, with up to 16 colors per sprite. Use single-image reveal previews or batches of up to 20 images, in an English or Chinese panel. | ||
| ▲ | kdeary1 an hour ago | parent [-] | |
I've seen these types of tools a lot that all have the same pipeline: Use GenAI to create an image/find a source reference image -> use really basic algorithms to clean it up and align it to a grid + forcing a palette. The output of this one does look good for the examples you provided, but I cannot see myself ever using it. I don't really ever use these tools because they still can't stick to a single style for a game; Especially if you are using small enough sprite sizes like 16x16-32x32. Making one-off single frame assets is very simple and the itch.io assets page are flooded with them for free (AI generated and traditionally drawn). I'd like to see one of these tools generate a pixel art spritesheet for a character with a walk cycle or other animations based on a character concept and a base character. It would be very impressive to have a tool that can do that consistently. | ||