Remix.run Logo
LarsDu88 an hour ago

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high.

Our expectations have been warped by Meta's decade long subsidization of VR hardware

SequoiaHope an hour ago | parent | next [-]

For me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just doing something very different from meta.

epiccoleman an hour ago | parent | next [-]

It's a compelling product niche, for sure - but still, awfully niche. I'm sure there's folks out there who will bite on the chance to have a top-line VR headset with Linux, but at the price point... gotta be a fairly small market segment.

Still, I'm happy they're doing this, it seems like a cool product and I bet it would be almost as much fun as a platform to hack around on as it will be for gaming.

teach an hour ago | parent | prev [-]

Yeah, I've been Linux-only on the desktop since the early aughts and trying to get the Valve Index working was so frustrating and inconsistent I eventually gave up. It sits collecting dust and I've still never played more than the first fifteen minutes of HL: Alyx (because no game is worth installing Windows for).

Very much looking forward to maybe actually being able to use VR on my gaming computer.

cosmic_cheese 26 minutes ago | parent | prev | next [-]

I'm ready to pay it to not be forced into using Facebook's terrible desktop software that they frequently break the PC Link functionality of. The way it's Windows-only also sucks; it's one of the few things that's prevented me from switching my gaming PC to Linux.

And yes, I've tried third-party solutions like Virtual Desktop under Windows and ALVR under Linux. Even with some of the best WiFi 6E hardware available standing within 10ft of the router with the PC being wired into the network with ethernet, nothing has beat a tethered USB connection using the native Link functionality on my Quest 2.

Any SteamVR based solution fixes most of these issues and the Frame sounds like it might make wireless actually viable. Even if it doesn't, tethered with Valve software instead of with Facebook software is still a meaningful improvement.

robotnikman 22 minutes ago | parent [-]

Same here. I would gladly pay extra just to not be tied to Facebook.

TGower an hour ago | parent | prev | next [-]

2x GPU performance[1] and RAM, along with it being your machine instead of a locked down Meta android device is worth 2x the price for many. Eye tracking is also huge, both as an additional input device, and lifting GPU performance even more with foveated rendering.

[1] https://shattered.io/steam-frame-vs-quest-3/

0-_-0 9 minutes ago | parent [-]

Is there an example of foveated rendering implementation?

Rohansi 2 minutes ago | parent [-]

No Man's Sky is doing it now. It's also useful for foveated streaming which works for all games.

https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...

stuxnet79 37 minutes ago | parent | prev | next [-]

Quest 3 is cheap for the same reason that 80 inch TVs are sold at or below cost. If you value your privacy at zero and want to strap a surveilling, billboard on your face for pennies on the dollar be my guest.

This is for people who want control over their devices. Despite the poor timing and somewhat high price tag I am glad there's competition in this space. Meta's stance on software and hardware openness is not great & it's suffocating the whole space.

ramesh31 an hour ago | parent | prev | next [-]

Quest 3 is a mindblowing piece of hardware completely ruined by the runtime and vendor. This is basically it as a Linux machine you actually own. That being said, my Quest has sat on the shelf for years now since purchasing. I just don't really see a market for these things outside of driving/flight simulation enthusiasts. The whole "smartphone strapped to your face" paradigm is a dead end for actual VR.

demo4567 an hour ago | parent | prev [-]

lmao. n o. thats meta and this steam. iykyk

demo4567 an hour ago | parent [-]

lol.. offended some zuckers