| ▲ | barrkel an hour ago | |||||||||||||||||||||||||
Instead of thinking through all the places in the code the AI is going to have to touch, why not kick off three parallel agents implementing the thing and finding out what they did and the tradeoffs they found? Planning is essential but it doesn't survive contact with reality. However, AI makes contact with reality cheap! Why not use it to improve designs, by writing the design after a few implementations have already been made? Only slightly tongue in cheek. | ||||||||||||||||||||||||||
| ▲ | AnimalMuppet an hour ago | parent [-] | |||||||||||||||||||||||||
I'm looking for the places that need to be touched, but that wouldn't occur to me (and maybe not to an AI either) while I'm knee-deep in the code. Seeing where the AI touched isn't going to solve that. | ||||||||||||||||||||||||||
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