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eviks 8 hours ago

> and narrowly scoped to the needs of the Web

> it was hard enough to get widespread WebP adoption

That's not a coincidence! And because these newer codecs are better outside the Web, it's not really "the same hill"

computerbuster 8 hours ago | parent [-]

In the post, I say "I think WebP was a bit too narrowly scoped"

This is not a coincidence, but I don't think it was that devs looked at WebP and thought "huh, the lack of 4:4:4 and 10-bit support makes this less compelling for our product despite being all over the internet" – I think it was just a matter of not keeping up. Except for Apple, not sure why they took so long to implement it.

F3nd0 7 hours ago | parent [-]

Wasn’t WebP pushed pretty hard by Google for several years, until the (ever shrinking) rest of the ecosystem sort of caved in? My impression was that there wasn’t much interest until it became more or less inevitable because of that.

mitxela 4 hours ago | parent [-]

That's correct