| ▲ | theaijournalope 5 hours ago | ||||||||||||||||||||||||||||||||||
Thanks for the commeny! Agreed, usability needs a lot of improvement - could you recommend a tool which would help design a better navigation system? | |||||||||||||||||||||||||||||||||||
| ▲ | andsoitis 5 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||
The root problem is fundamental: you're trying to recreate a physical experience in a virtual world. More rigorous would be deconstructing the inherent constraints of the problem space as well as deconstructing the goals the system should have: is it to discover interesting books? Is it to facilitate research? Is it to enable seeing connections across genres or languages, etc. Those things, and the tradeoffs they bring, should drive your information architecture, navigation, and representation. Great user experience is more about interaction design (that's effective for the problem to be solve) than visual design. The interaction should be molded to the problem space, rather than the other way round. More bluntly: the 3D walk around the library is cute, but doesn't serve a purpose (as far as I can tell). | |||||||||||||||||||||||||||||||||||
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