| ▲ | gavmor 2 hours ago | |
I'm decompiling an obscure 1998 computer game using an LLM agent skill that I'm simultaneously developing from papers and books on reverse-engineering (a subject I've never previously engaged with) with the aim of migrating it (well, at least its assets) to the browser: https://esoteria.pages.dev Here's the skill: https://github.com/gavmor/x86-cpp-reversing-skill It's all slop, but it's battle-tested and producing results. It's quite fun and inspiring to see some of these assets like textures and geometry that are improperly decompiled, bit shifted or something like that. produces a lot of abstract, glitchy art. To make sure that my process and results are reproducible, I've gotten back into maintaining Concourse CI pipelines. They were very useful when we were shipping a fork of k8s for VMware, and now they are a fun way of shipping cyberpunk billboard sprites to Cloudflare buckets. I got back into Concourse in order to attempt a more rigorous approach to generative AI experimentation as well. Unfortunately, there are just so many odd techniques, configurations, loras, and utilities striking my fancy that my experiment pipelines have exploded into the dozens, and Concourse is not a large enough or a high-level enough organizing principle. | ||