Remix.run Logo
mlyle 16 hours ago

Is this really true? Or are we counting like the games kids made in a computer lab somewhere.

Or there's this 87% number, but it's based on "no longer a legal way to buy it," not that it's not archived/preserved: https://gamehistory.org/87percent/

purpleflashing 3 hours ago | parent [-]

> Or are we counting like the games kids made in a computer lab somewhere.

We don't have to count amateur projects but the commercial releases in the US is not the entirety of the gaming history. There are other countries with their own rich gaming histories and other platforms (e.g. browser, mobile) that don't get the same attention as American releases for PC or popular consoles.

I cannot play a single game from my childhood, they were early flash games "for girls" and they were not in English. Nobody archived those.