| ▲ | xg15 4 hours ago | |
Yeah, fully agreed here. Most automation (such as riding a lawnmower and not putting a brick on the gas) is deterministic, in the sense that you can reasonably understand what exactly the machine will do when you run it. But some automation is different. The most prominent example before AI would be car navigation systems, where the entire idea is that that you give it a destination and it figures out the exact actions to get there on its own. Except even there, the actual driver would still have been you - giving you a chance to vet and deny every turn the system proposed. AI agents are sort of like that - most of the value they provide is in the ability to turn high-level goals ("write me a traffic control system for my model railway") into low-level actions and also do so interactively. The new thing is that the "driver" has much less oversight here where the agent wants to go, and is sometimes removed completely. That part is clearly be an active decision by AI labs. The other thing is that the labs seem increasingly to steer their training towards behavior that make events like this one more likely, e.g. that agents should never "give up" when faced with a seemingly impossible task, but instead should keep trying and think of increasingly outlandish ways to solve the task. To me, that seems pretty much a recipe to get incidents like this. | ||