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9dev 2 hours ago

Are you saying Assassin's Creed 87 or Far Cry 32 aren't cheap clones of its own previous incarnations? The gaming industry is, to a huge extent, just an optimisation problem for MBAs running the major publishers. Most gamers don't really value creativity, but easy rewards and familiar tropes in eternal regurgitation. AI is going to be able to pump out a never-ending stream to satisfy that market rather sooner than later.

That obviously still leaves some space for the occasional streak of creativity or very talented game devs, but that is by and large just a tiny sliver of the industry even today.

FridgeSeal an hour ago | parent | next [-]

Yeah those games exist, and most gamers don’t want them. We’ve not been able to convince the industry to stop bothering to make them, so they still do dumb stuff like, making Concorde, then realising nobody wants it.

Indie and non-triple-A studios keep having wind, because they’re the ones producing interesting and fun games which people _actually want to play_.

bakugo 8 minutes ago | parent | prev [-]

> Are you saying Assassin's Creed 87 or Far Cry 32 aren't cheap clones of its own previous incarnations?

If your goal was to prove that people don't care about how derivative games are, I think you picked some pretty bad examples, because Ubisoft is not in a good place right now. And I'd argue that the main reason behind it is precisely that lack of originality.

Hell, even the biggest titans of the "release the same game every year" part of the industry, such as Call of Duty, have been stumbling in recent years due to people inevitably getting bored of playing derivative slop made by people who don't understand what made the originals good, and can only mindlessly copy it over and over.