| ▲ | Fraterkes 2 hours ago | |||||||||||||
One of the big points of art is expressing something to other people. Tired of this sort of shallow dismissal where wanting recognition, or for your art to reach people is cast as a kind of vanity that real artists ought to get over. | ||||||||||||||
| ▲ | card_zero an hour ago | parent | next [-] | |||||||||||||
Yeah, I wanted to say that too. You can't (always) separate enjoying the craft from enjoying the praise. People too often talk about the value of an art object divorced from its provenance, as if you could measure its goodness with a meter, instead of the value of the audience relating to the personality expressed in it, which means it's a communication, and the communication isn't all one-way. When you're crafting something you're initiating that communication. Of course you want praise, or distressed complaints or anyway some reaction. | ||||||||||||||
| ▲ | CuriouslyC 23 minutes ago | parent | prev | next [-] | |||||||||||||
The nuance here is that people aren't good at evaluating their own work/progress, and use recognition as a proxy milestone of their own improvement. No matter how good they get, they don't "feel" good until someone else (or many someones) comes and tells them "you're good" | ||||||||||||||
| ▲ | FeteCommuniste 2 hours ago | parent | prev | next [-] | |||||||||||||
Exactly. Motivation is rarely a question of either/or (art for art's sake / art for recognition). And for many practitioners, being part of a community of fellow artists who "know the struggle" is also part of the fun. | ||||||||||||||
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| ▲ | nrjames 2 hours ago | parent | prev [-] | |||||||||||||
I don't think that an artist or game developer wanting recognition is the problem here. I think it's the reflection of their intentions on the consumer in an environment where it's increasingly difficult to separate the cash grabs from the craft. | ||||||||||||||