| ▲ | reticulates 2 hours ago | |
Long before generative AI we all knew one absolute truth: ideas don’t matter, it’s the execution. YC marched to the drum. Execution! Execution! Execution! Do things that don’t scale, do the hard things, build something people want. And then generative AI arrived and suddenly, unless you’re generating the maximum amount of code in the minimum amount of time, you’re going to fail, you’re going to be left behind, programming is dead, do the easy thing, generate! Generate! Generate! We are years into generative AI and still there is no fundamental change. The most successful businesses are still the businesses doing something well, not businesses doing things easy. Spending hundreds of hours writing every line of code by hand isn’t a competitive weakness, it isn’t foolish, if it creates a good product. So, I agree, fuck it, type your code line by line. Users don’t care if you spent 1 hour or 100, they care if your product is good, just as they did in 2025, 2020, 2015… Maybe you’ll get beaten by someone generating a million lines of code. Just as maybe you would have been beaten by someone who typed faster than you in 2020. Nobody worried about increasing WPM in 2020. | ||
| ▲ | 9dev 2 hours ago | parent | next [-] | |
> Users don’t care if you spent 1 hour or 100 But my purse does, as do my investors. I can no longer justify taking a hundred hours to build a product, even if that makes it materially better than that of my competitor, who spent one hour to build theirs and used the other ninety-nine to sell it. I don't like that either, but it's the reality we live in now. | ||
| ▲ | dist-epoch 2 hours ago | parent | prev | next [-] | |
> we all knew one absolute truth: ideas don’t matter, it’s the execution This was never true, otherwise "stealth startups" wouldn't have been a thing. | ||
| ▲ | thaumasiotes an hour ago | parent | prev [-] | |
> And then generative AI arrived and suddenly, unless you’re generating the maximum amount of code in the minimum amount of time, you’re going to fail, you’re going to be left behind, programming is dead, do the easy thing, generate! Generate! Generate! This reminds me of a different theme in the programming world. There was always a feeling that development spends time on meetings long past the point when the app could have been finished. And I remember a comment here on HN (which I can't find now) saying how, if you're on a team at IBM working to develop something for a client, you will feel that you could just go ahead and finish whatever functionality you're supposed to be developing. And if you sneak in after hours and do that, you'll be met with the message that you aren't being helpful, that you've got to wait for the business to determine that that functionality really is what the client wants, that the app needs to be described a certain way to get signoff from other decision makers, etc. Anything annoying that you can imagine. But the overall takeaway that I saw was that developers tend to be frustrated that business processes are slower than the act of producing the software, and they feel held back by that. Given that background, it's not clear why generating more code per unit time is valuable at all. That's something developers wanted to do all along, and they were told they shouldn't. More code per developer would make sense, but why more code per time? | ||