Remix.run Logo
markaius 2 hours ago

I'll be honest with you: I'm not going to use what you have made. I don't mean that offensively, it's just not what I want to use for my workflow. Keep making tools you enjoy using though. That's the spirit of the computer.

That said, for your browser problem, what if you embed the browser inside of godot? Chromium embedded framework does this. I was able to get this to work for me to see Chrome inside of my godot exported projects. https://github.com/dsh0416/godot-cef I believe this is only for desktop exports though, no html5/mobile builds.

Only downside is you have to use Chromium ;)

* putting a quick note in here-- godot-cef is not my project

1nv1n 2 hours ago | parent [-]

Thanks for your honest response. It's okay. At its core, it's a fun hobby/side project, not my day job. And I like it. But I'm realizing maybe this wasn't the platform to post on.

The browser is probably a non-issue, more a passing thought now. I definitely do not want to bundle or bring in Chromium. If it was a deal-breaker, I would've just gone the Electron route. Appreciate you sharing your WebView extension though, looks neat!

theturtletalks 2 hours ago | parent [-]

No, this is the platform to post on. You hacked something neat together and posted about it. I really liked how you made it agent first and gave it an MCP server so you can give any agent a tmux like multiplexer to use as subagents.

So many times I see projects here I don’t really need, but I always learn something from their readme and code. A lot of time I learn something I can apply to my project. In this case, I use Node-PTY for my terminal control plane but when I run more than 50 agents, it crashes. Maybe using your pty will let me run more agents.

1nv1n an hour ago | parent [-]

Thank you for your kind words, that's generally how I see other's projects too.

I haven't performance or load tested, it's on the backlog; so I'd be curious on whether this works for your use-case. And if not, feel free to log an issue!