| ▲ | bob1029 3 hours ago | |
The coordinate system in game scenes is known as "world space", but that rarely means our world. How do you train an LLM to create a world that only exists in an artist's head? I think spending a day with just the lighting systems alone would alleviate us of any misunderstandings here. Getting lighting to work right isn't something you can solve by duct taping a vision model to the contraption. | ||